Certain texture assets are blurrier on Xbox One - which Rebellion says is down to lower anisotropic filtering, not lower quality assets (and the good news is that it may be patched). ![]() Specifically, tessellation is implemented on consoles but in a significantly pared-back manner compared to PC, only affecting near-distance objects. ![]() We've been talking with Rebellion today and have made a couple of changes to this article.
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